#33715: "Show +/- and/or final effect of resource expenditure / collection while action is in progress"
Про що цей звіт?
Що трапилося? Будь ласка, виберіть нижче
Що трапилося? Будь ласка, виберіть нижче
Будь ласка, перевірте, чи вже є звіт на цю тему
Якщо це так, будь ласка, ПРОГОЛОСУЙТЕ за цей звіт. Звіти з найбільшою кількістю голосів розглядатимуть У ПЕРШУ ЧЕРГУ!
| # | Status | Votes | Game | Type | Title | Last update |
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Детальний опис
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• Будь ласка, скопіюйте/вставте повідомлення про помилку, якщо ви бачите якесь на своєму екрані.
There are numerous points in the game during which players are taking multi-step actions to expend and/or collect resources. For the majority of these it seems as though the resource counters by the player’s mage area / mat are not updated until the action has been finalized.
For more complicated actions (especially for late game collection turns) it would be very useful if these counts would update as you made selections about what to spend or gain.
This could be implemented either by showing the currently selected +/- change next to each resource counter or by actual changing the number dynamically but highlighting it in some way to indicate it’s not the current pre-action value. -
• Будь ласка, опишіть, що ви намагалися зробити, що зробили, та що трапилось
• Який у вас браузер?
Safari v14
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• Будь ласка, скопіюйте/вставте текст відображений англійською замість вашої мови. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Чи цей текст доступний у системі перекладів? Якщо так, то чи перекладали його понад 24 години тому?
There are numerous points in the game during which players are taking multi-step actions to expend and/or collect resources. For the majority of these it seems as though the resource counters by the player’s mage area / mat are not updated until the action has been finalized.
For more complicated actions (especially for late game collection turns) it would be very useful if these counts would update as you made selections about what to spend or gain.
This could be implemented either by showing the currently selected +/- change next to each resource counter or by actual changing the number dynamically but highlighting it in some way to indicate it’s not the current pre-action value. • Який у вас браузер?
Safari v14
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• Будь ласка, поясніть вашу пропозицію точно й лаконічно, щоб було якомога легше зрозуміти, що ви маєте на увазі.
There are numerous points in the game during which players are taking multi-step actions to expend and/or collect resources. For the majority of these it seems as though the resource counters by the player’s mage area / mat are not updated until the action has been finalized.
For more complicated actions (especially for late game collection turns) it would be very useful if these counts would update as you made selections about what to spend or gain.
This could be implemented either by showing the currently selected +/- change next to each resource counter or by actual changing the number dynamically but highlighting it in some way to indicate it’s not the current pre-action value. • Який у вас браузер?
Safari v14
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• Що було на екрані до того, як ваша гра заблокувалася (Порожній екран? Частина ігрового інтерфейсу? Повідомлення про помилку?)
There are numerous points in the game during which players are taking multi-step actions to expend and/or collect resources. For the majority of these it seems as though the resource counters by the player’s mage area / mat are not updated until the action has been finalized.
For more complicated actions (especially for late game collection turns) it would be very useful if these counts would update as you made selections about what to spend or gain.
This could be implemented either by showing the currently selected +/- change next to each resource counter or by actual changing the number dynamically but highlighting it in some way to indicate it’s not the current pre-action value. • Який у вас браузер?
Safari v14
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• Які саме правила були порушені адаптацією гри на BGA
There are numerous points in the game during which players are taking multi-step actions to expend and/or collect resources. For the majority of these it seems as though the resource counters by the player’s mage area / mat are not updated until the action has been finalized.
For more complicated actions (especially for late game collection turns) it would be very useful if these counts would update as you made selections about what to spend or gain.
This could be implemented either by showing the currently selected +/- change next to each resource counter or by actual changing the number dynamically but highlighting it in some way to indicate it’s not the current pre-action value. -
• Чи видні порушення правил на повторі гри? Якщо так, на якому кроці?
• Який у вас браузер?
Safari v14
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• Яку ігрову дію ви намагалися виконати?
There are numerous points in the game during which players are taking multi-step actions to expend and/or collect resources. For the majority of these it seems as though the resource counters by the player’s mage area / mat are not updated until the action has been finalized.
For more complicated actions (especially for late game collection turns) it would be very useful if these counts would update as you made selections about what to spend or gain.
This could be implemented either by showing the currently selected +/- change next to each resource counter or by actual changing the number dynamically but highlighting it in some way to indicate it’s not the current pre-action value. -
• Що ви намагались зробити, щоб активувати цю ігрову дію?
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• Що сталося, коли Ви намагалися виконати цю дію (текст помилки, статус на панелі повідомлень, ...)?
• Який у вас браузер?
Safari v14
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• На якому етапі гри виникла проблема (яка була на той момент вказівка в грі)?
There are numerous points in the game during which players are taking multi-step actions to expend and/or collect resources. For the majority of these it seems as though the resource counters by the player’s mage area / mat are not updated until the action has been finalized.
For more complicated actions (especially for late game collection turns) it would be very useful if these counts would update as you made selections about what to spend or gain.
This could be implemented either by showing the currently selected +/- change next to each resource counter or by actual changing the number dynamically but highlighting it in some way to indicate it’s not the current pre-action value. -
• Що стається, коли ви намагаєтесь зробити ігрову дію (повідомлення про помилку, повідомлення на панелі статусу гри і т.п.)?
• Який у вас браузер?
Safari v14
-
• Будь ласка, опишіть візуальну помилку. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
There are numerous points in the game during which players are taking multi-step actions to expend and/or collect resources. For the majority of these it seems as though the resource counters by the player’s mage area / mat are not updated until the action has been finalized.
For more complicated actions (especially for late game collection turns) it would be very useful if these counts would update as you made selections about what to spend or gain.
This could be implemented either by showing the currently selected +/- change next to each resource counter or by actual changing the number dynamically but highlighting it in some way to indicate it’s not the current pre-action value. • Який у вас браузер?
Safari v14
-
• Будь ласка, скопіюйте/вставте текст відображений англійською замість вашої мови. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Чи цей текст доступний у системі перекладів? Якщо так, то чи перекладали його понад 24 години тому?
There are numerous points in the game during which players are taking multi-step actions to expend and/or collect resources. For the majority of these it seems as though the resource counters by the player’s mage area / mat are not updated until the action has been finalized.
For more complicated actions (especially for late game collection turns) it would be very useful if these counts would update as you made selections about what to spend or gain.
This could be implemented either by showing the currently selected +/- change next to each resource counter or by actual changing the number dynamically but highlighting it in some way to indicate it’s not the current pre-action value. • Який у вас браузер?
Safari v14
-
• Будь ласка, поясніть вашу пропозицію точно й лаконічно, щоб було якомога легше зрозуміти, що ви маєте на увазі.
There are numerous points in the game during which players are taking multi-step actions to expend and/or collect resources. For the majority of these it seems as though the resource counters by the player’s mage area / mat are not updated until the action has been finalized.
For more complicated actions (especially for late game collection turns) it would be very useful if these counts would update as you made selections about what to spend or gain.
This could be implemented either by showing the currently selected +/- change next to each resource counter or by actual changing the number dynamically but highlighting it in some way to indicate it’s not the current pre-action value. • Який у вас браузер?
Safari v14
Історія звітів
During the collect phase, something that looks like a speech bubble shows above the components that either 1. gives you essences with no choice involved (ie seer gives you 1 calm), or
2. that you've chosen the essences you want to take with up to that point, but before you've move on to the other components (which the games throws at you in an order you can't personally pick).
So as soon as each of these speech bubbles show, your totals should also show in the mat area in the upper right. The mat area should update as each speech bubbles appears, not only once you've made final selection for all your components.
This would much more greatly match what playing this game is like in tabletop.
Here how's I and most people would go about it in tabletop: I would immediately collect the one obligatory Calm Seer collects, the two obligatory Elan that Chalice of Fire collects, and one obligatory Calm that my Hawk collects, and so on, and add those to my essence pools. Then, I'd move on to my components that involve choices. Let's say I've a got Celestial horse a Cursed Skull and an Alchemist's Tower, some of these to have constraints on what you can collect, some don't. It gets complicated, and here on BGA you can't even be helped out having your obligatory collections reflected in your total.
To solve this on BGA you should be able to either
1. Choose what order your go about collecting from your components in
or
2. As the speech bubbles show (either immediately because they're obligatory, or after you confirm your pick for each, but before you've confirmed for the next or 'started over') those speech bubbles should reflect in your mat area.
Personally, I prefer the second option between the two, but both would work to make the collection process more simple like what it is in tabletop.
If it is necessary to follow the variations in the number of essences during any action in progress, this must be done on a separate temporary display.
Maybe I misunderstood this suggestion, but this temporary display seems already implemented. Also, this suggestion seems to me, in its generality, not only useless, but contrary to the smooth running of the game.
Many times it is not clear what essences you will have after choosing the exchange or payment and would be great to have a live update when you exchange or collect did not have a choice in essence you would get
Додайте що-небудь до цього відгуку
- ID іншого столу / ходу
- F5 вирішило проблему?
- Чи виникає проблема періодично? Щоразу? Випадково?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
