#169684: "Progression percentage gets stuck at 50%"
Про що цей звіт?
Що трапилося? Будь ласка, виберіть нижче
Що трапилося? Будь ласка, виберіть нижче
Будь ласка, перевірте, чи вже є звіт на цю тему
Якщо це так, будь ласка, ПРОГОЛОСУЙТЕ за цей звіт. Звіти з найбільшою кількістю голосів розглядатимуть У ПЕРШУ ЧЕРГУ!
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Детальний опис
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• Будь ласка, скопіюйте/вставте повідомлення про помилку, якщо ви бачите якесь на своєму екрані.
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
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• Будь ласка, опишіть, що ви намагалися зробити, що зробили, та що трапилось
• Який у вас браузер?
Safari v18.4
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• Будь ласка, скопіюйте/вставте текст відображений англійською замість вашої мови. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Чи цей текст доступний у системі перекладів? Якщо так, то чи перекладали його понад 24 години тому?
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
• Який у вас браузер?
Safari v18.4
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• Будь ласка, поясніть вашу пропозицію точно й лаконічно, щоб було якомога легше зрозуміти, що ви маєте на увазі.
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
• Який у вас браузер?
Safari v18.4
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• Що було на екрані до того, як ваша гра заблокувалася (Порожній екран? Частина ігрового інтерфейсу? Повідомлення про помилку?)
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
• Який у вас браузер?
Safari v18.4
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• Які саме правила були порушені адаптацією гри на BGA
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
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• Чи видні порушення правил на повторі гри? Якщо так, на якому кроці?
• Який у вас браузер?
Safari v18.4
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• Яку ігрову дію ви намагалися виконати?
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
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• Що ви намагались зробити, щоб активувати цю ігрову дію?
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• Що сталося, коли Ви намагалися виконати цю дію (текст помилки, статус на панелі повідомлень, ...)?
• Який у вас браузер?
Safari v18.4
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• На якому етапі гри виникла проблема (яка була на той момент вказівка в грі)?
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
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• Що стається, коли ви намагаєтесь зробити ігрову дію (повідомлення про помилку, повідомлення на панелі статусу гри і т.п.)?
• Який у вас браузер?
Safari v18.4
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• Будь ласка, опишіть візуальну помилку. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
• Який у вас браузер?
Safari v18.4
-
• Будь ласка, скопіюйте/вставте текст відображений англійською замість вашої мови. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Чи цей текст доступний у системі перекладів? Якщо так, то чи перекладали його понад 24 години тому?
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
• Який у вас браузер?
Safari v18.4
-
• Будь ласка, поясніть вашу пропозицію точно й лаконічно, щоб було якомога легше зрозуміти, що ви маєте на увазі.
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
• Який у вас браузер?
Safari v18.4
Історія звітів
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- Чи виникає проблема періодично? Щоразу? Випадково?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
