#168474: "Automatically skip Fulfill action if the player cannot fulfill any Visitor's order"
Про що цей звіт?
Що трапилося? Будь ласка, виберіть нижче
Що трапилося? Будь ласка, виберіть нижче
Будь ласка, перевірте, чи вже є звіт на цю тему
Якщо це так, будь ласка, ПРОГОЛОСУЙТЕ за цей звіт. Звіти з найбільшою кількістю голосів розглядатимуть У ПЕРШУ ЧЕРГУ!
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Детальний опис
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• Будь ласка, скопіюйте/вставте повідомлення про помилку, якщо ви бачите якесь на своєму екрані.
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! -
• Будь ласка, опишіть, що ви намагалися зробити, що зробили, та що трапилось
• Який у вас браузер?
Google Chrome v135
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• Будь ласка, скопіюйте/вставте текст відображений англійською замість вашої мови. Якщо у вас є скріншот цієї помилки (рекомендовано), ви можете скористатися будь-яким сервісом для зберігання зображень (наприклад, snipboard.io), завантажити його та вставити сюди посилання. Чи цей текст доступний у системі перекладів? Якщо так, то чи перекладали його понад 24 години тому?
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • Який у вас браузер?
Google Chrome v135
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• Будь ласка, поясніть вашу пропозицію точно й лаконічно, щоб було якомога легше зрозуміти, що ви маєте на увазі.
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • Який у вас браузер?
Google Chrome v135
-
• Що було на екрані до того, як ваша гра заблокувалася (Порожній екран? Частина ігрового інтерфейсу? Повідомлення про помилку?)
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • Який у вас браузер?
Google Chrome v135
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• Які саме правила були порушені адаптацією гри на BGA
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! -
• Чи видні порушення правил на повторі гри? Якщо так, на якому кроці?
• Який у вас браузер?
Google Chrome v135
-
• Яку ігрову дію ви намагалися виконати?
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! -
• Що ви намагались зробити, щоб активувати цю ігрову дію?
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• Що сталося, коли Ви намагалися виконати цю дію (текст помилки, статус на панелі повідомлень, ...)?
• Який у вас браузер?
Google Chrome v135
-
• На якому етапі гри виникла проблема (яка була на той момент вказівка в грі)?
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! -
• Що стається, коли ви намагаєтесь зробити ігрову дію (повідомлення про помилку, повідомлення на панелі статусу гри і т.п.)?
• Який у вас браузер?
Google Chrome v135
-
• Будь ласка, опишіть візуальну помилку. Якщо у вас є скріншот цієї помилки (рекомендовано), ви можете скористатися будь-яким сервісом для зберігання зображень (наприклад, snipboard.io), завантажити його та вставити сюди посилання.
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • Який у вас браузер?
Google Chrome v135
-
• Будь ласка, скопіюйте/вставте текст відображений англійською замість вашої мови. Якщо у вас є скріншот цієї помилки (рекомендовано), ви можете скористатися будь-яким сервісом для зберігання зображень (наприклад, snipboard.io), завантажити його та вставити сюди посилання. Чи цей текст доступний у системі перекладів? Якщо так, то чи перекладали його понад 24 години тому?
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • Який у вас браузер?
Google Chrome v135
-
• Будь ласка, поясніть вашу пропозицію точно й лаконічно, щоб було якомога легше зрозуміти, що ви маєте на увазі.
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • Який у вас браузер?
Google Chrome v135
Історія звітів
Додайте що-небудь до цього відгуку
- ID іншого столу / ходу
- F5 вирішило проблему?
- Чи виникає проблема періодично? Щоразу? Випадково?
- Якщо у вас є скріншот цієї помилки (рекомендовано), ви можете скористатися будь-яким сервісом для зберігання зображень (наприклад, snipboard.io), завантажити його та вставити сюди посилання.
