#166749: "Visitors #1-6 should give their rewards as soon as the player drinks a potion, not at end of phase"
Про що цей звіт?
Що трапилося? Будь ласка, виберіть нижче
Що трапилося? Будь ласка, виберіть нижче
Будь ласка, перевірте, чи вже є звіт на цю тему
Якщо це так, будь ласка, ПРОГОЛОСУЙТЕ за цей звіт. Звіти з найбільшою кількістю голосів розглядатимуть У ПЕРШУ ЧЕРГУ!
| # | Status | Votes | Game | Type | Title | Last update |
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Детальний опис
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• Будь ласка, скопіюйте/вставте повідомлення про помилку, якщо ви бачите якесь на своєму екрані.
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! -
• Будь ласка, опишіть, що ви намагалися зробити, що зробили, та що трапилось
Yes, around turn #97.
• Який у вас браузер?
Google Chrome v135
-
• Будь ласка, скопіюйте/вставте текст відображений англійською замість вашої мови. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Чи цей текст доступний у системі перекладів? Якщо так, то чи перекладали його понад 24 години тому?
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! • Який у вас браузер?
Google Chrome v135
-
• Будь ласка, поясніть вашу пропозицію точно й лаконічно, щоб було якомога легше зрозуміти, що ви маєте на увазі.
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! • Який у вас браузер?
Google Chrome v135
-
• Що було на екрані до того, як ваша гра заблокувалася (Порожній екран? Частина ігрового інтерфейсу? Повідомлення про помилку?)
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! • Який у вас браузер?
Google Chrome v135
-
• Які саме правила були порушені адаптацією гри на BGA
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! -
• Чи видні порушення правил на повторі гри? Якщо так, на якому кроці?
Yes, around turn #97.
• Який у вас браузер?
Google Chrome v135
-
• Яку ігрову дію ви намагалися виконати?
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! -
• Що ви намагались зробити, щоб активувати цю ігрову дію?
Yes, around turn #97.
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• Що сталося, коли Ви намагалися виконати цю дію (текст помилки, статус на панелі повідомлень, ...)?
• Який у вас браузер?
Google Chrome v135
-
• На якому етапі гри виникла проблема (яка була на той момент вказівка в грі)?
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! -
• Що стається, коли ви намагаєтесь зробити ігрову дію (повідомлення про помилку, повідомлення на панелі статусу гри і т.п.)?
Yes, around turn #97.
• Який у вас браузер?
Google Chrome v135
-
• Будь ласка, опишіть візуальну помилку. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! • Який у вас браузер?
Google Chrome v135
-
• Будь ласка, скопіюйте/вставте текст відображений англійською замість вашої мови. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Чи цей текст доступний у системі перекладів? Якщо так, то чи перекладали його понад 24 години тому?
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! • Який у вас браузер?
Google Chrome v135
-
• Будь ласка, поясніть вашу пропозицію точно й лаконічно, щоб було якомога легше зрозуміти, що ви маєте на увазі.
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! • Який у вас браузер?
Google Chrome v135
Історія звітів
Додайте що-небудь до цього відгуку
- ID іншого столу / ходу
- F5 вирішило проблему?
- Чи виникає проблема періодично? Щоразу? Випадково?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
