#11788: "Suggestion for game's end"
Про що цей звіт?
Що трапилося? Будь ласка, виберіть нижче
Що трапилося? Будь ласка, виберіть нижче
Будь ласка, перевірте, чи вже є звіт на цю тему
Якщо це так, будь ласка, ПРОГОЛОСУЙТЕ за цей звіт. Звіти з найбільшою кількістю голосів розглядатимуть У ПЕРШУ ЧЕРГУ!
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Детальний опис
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• Будь ласка, скопіюйте/вставте повідомлення про помилку, якщо ви бачите якесь на своєму екрані.
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. -
• Будь ласка, опишіть, що ви намагалися зробити, що зробили, та що трапилось
• Який у вас браузер?
Firefox
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• Будь ласка, скопіюйте/вставте текст відображений англійською замість вашої мови. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Чи цей текст доступний у системі перекладів? Якщо так, то чи перекладали його понад 24 години тому?
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. • Який у вас браузер?
Firefox
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• Будь ласка, поясніть вашу пропозицію точно й лаконічно, щоб було якомога легше зрозуміти, що ви маєте на увазі.
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. • Який у вас браузер?
Firefox
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• Що було на екрані до того, як ваша гра заблокувалася (Порожній екран? Частина ігрового інтерфейсу? Повідомлення про помилку?)
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. • Який у вас браузер?
Firefox
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• Які саме правила були порушені адаптацією гри на BGA
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. -
• Чи видні порушення правил на повторі гри? Якщо так, на якому кроці?
• Який у вас браузер?
Firefox
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• Яку ігрову дію ви намагалися виконати?
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. -
• Що ви намагались зробити, щоб активувати цю ігрову дію?
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• Що сталося, коли Ви намагалися виконати цю дію (текст помилки, статус на панелі повідомлень, ...)?
• Який у вас браузер?
Firefox
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• На якому етапі гри виникла проблема (яка була на той момент вказівка в грі)?
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. -
• Що стається, коли ви намагаєтесь зробити ігрову дію (повідомлення про помилку, повідомлення на панелі статусу гри і т.п.)?
• Який у вас браузер?
Firefox
-
• Будь ласка, опишіть візуальну помилку. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. • Який у вас браузер?
Firefox
-
• Будь ласка, скопіюйте/вставте текст відображений англійською замість вашої мови. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Чи цей текст доступний у системі перекладів? Якщо так, то чи перекладали його понад 24 години тому?
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. • Який у вас браузер?
Firefox
-
• Будь ласка, поясніть вашу пропозицію точно й лаконічно, щоб було якомога легше зрозуміти, що ви маєте на увазі.
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. • Який у вас браузер?
Firefox
Історія звітів
The reason for this is, if you are showing playable squares, then you are also showing non-playable squares -- which is every square not occupied and not marked playable. This is an unacceptable aid for inattentive players. Most P.d.D. players who've played many games have made the mistake of assuming a square is playable when it isn't or isn't any longer. These mistakes can, of course, effect the entire course of the game. So, an aid that would help avoid this kind of blunder is little more than a cheat.
Otherwise, I'm neutral as regards this suggestion. It may take a minute to find those pesky, last, playable squares. Personally, I tend to enjoy that little bonus puzzle at the end. :)
upvoted.
Додайте що-небудь до цього відгуку
- ID іншого столу / ходу
- F5 вирішило проблему?
- Чи виникає проблема періодично? Щоразу? Випадково?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
